Tankazooka is a side-scrolling platformer where you command a broken tank, with no tracks you must use your cannon to launch yourself across lush farmlands and desolated cityscapes to rejoin your convoy. I worked on this game as a software engineer and designer, creating the initial prototype of the game (Which you can try here). In the course of working on this project I utilized my skills in
  • C# Scripting
  • Unity Engine
  • Source control (Git/Github)
  • Project management
Unity provided an interesting work environment as a software engineer, requiring the ability to work with a sometimes inflexible system to achieve the result that was desired out of the project. Additionally working in a video game development environment has made me more conscious of resource requirements of a piece of software, as realtime high framerate application performance is critical to the products success. The video game development process is also one of variability and change, so I have become accustomed to workload shifting dramatically, dealing with non-standard problems, and handling complicated edge cases (e.g. cases that arise from more than standard UI interactions) Ultimately developing this taught me a lot about the process of developing software in the technical sense, but also about the User Experience, and how to work with a multi-discipline team. The team:
  • Holly Quihampton: Producer
  • Trent Euman: Game Designer
  • Audrey (Jay) Juventia: Artist
  • Raymond Lim: Game Designer/Software Engineer
  • Ramon Bellett: Animator
  • Cody Cronin-Sporys: Software Engineer
  • Jared Capadouca: Engineer
  • Jordan Moore: Composer
  • Godwin Lai: Composer