Tankazooka is a side-scrolling platformer where you command a broken tank, with no tracks you must use your cannon to launch yourself across lush farmlands and desolated cityscapes to rejoin your convoy.
I worked on this game as a software engineer and designer, creating the initial prototype of the game (Which you can try here).
In the course of working on this project I utilized my skills in
- C# Scripting
- Unity Engine
- Source control (Git/Github)
- Project management
Unity provided an interesting work environment as a software engineer, requiring the ability to work with a sometimes inflexible system to achieve the result that was desired out of the project.
Additionally working in a video game development environment has made me more conscious of resource requirements of a piece of software, as realtime high framerate application performance is critical to the products success.
The video game development process is also one of variability and change, so I have become accustomed to workload shifting dramatically, dealing with non-standard problems, and handling complicated edge cases (e.g. cases that arise from more than standard UI interactions)
Ultimately developing this taught me a lot about the process of developing software in the technical sense, but also about the User Experience, and how to work with a multi-discipline team.
The team:
- Holly Quihampton: Producer
- Trent Euman: Game Designer
- Audrey (Jay) Juventia: Artist
- Raymond Lim: Game Designer/Software Engineer
- Ramon Bellett: Animator
- Cody Cronin-Sporys: Software Engineer
- Jared Capadouca: Engineer
- Jordan Moore: Composer
- Godwin Lai: Composer